Glad I bought it. Some great ideas in here.
Even years later, this is still one of the best AI reference books. Anyone interested in game development would benefit from reading this.
It's hard to find good information about game programming and design. The trouble is that people working in the industry have an incentive to keep their techniques secret -- they don't want their competitors to learn them.
Steve Smallman
Steve Alten
Steve Dougherty
Steve Backshall
Steve Backshall
Steve Backshall
Steve Backshall
Steve Backshall
Steve Martini
Steve Backshall
Steve Backshall
Steve Backshall
Steve Martini
Steve Behling
Steve Sheinkin
Steve Brusatte
Steve Jenkins
Steve Horton
Steve Bruce
Steve Bruce
Steve Bruce
Steve Parker
Steve Antony
Steve Antony
Steve Antony
Steve Antony
Steve Holden
Steve Greenfield
Steve Holzner
Steve Kluge
Steve Clark
Steve Newcombe
Steve Tesich
Steve Erfle
Steve Englehart
Steve Howard
Smith, Steve
Steve Hochstadt
Steve Berry
Steve Holmes
Steve Harper
Steve Gates
Steve Giordano
Steve Ramirez
Steve Biddulph
Steve Brown
Steve Skroce
Steve Hochstadt
Steve Pantazis
Steve Pantazis
Steve Pantazis
Steve Pantazis
Cade Metz
Henry A. Kissinger
Ashutosh Kumar Dubey
Steven Shwartz
Muthukumaran Malarvel
Gian Gentile
Nastaran Dadashi David Golight
Oswald Campesato
Rahul Bhalley
Terje Solsvik Kristensen
R. Bharat Rao
Bijaya Ketan Panigrahi
E. Bashir
Vaibhav Verdhan
Wee-Hyong Tok
Cade Metz
Przemek Chojecki
Irene Maria Gironacci
H. L. Roitblat
Emil Sekerinski
Tom Lawry
Jonathan Bard
N. Gupta
Natasha X. Che
H. Prakken
Charlie Gerard
Beate Sick
Yuxi (Hayden) Liu
Ahti-Veikko Pietarinen
Antonio M. Esquinas
Steve Rabin
Chantal Nève-Hanquet
Andrew Morkes
Stephen Slade
Tamra B. Orr
Ed Engle
Timothy Pratt
Sam Freed
Brian Smith
Daniel Minoli